«Accalmie» is an atmospheric game inspired by mechanics found in meditation.
This project was developed as my final bachelor game. I collaborated with Floris Demandt on the music and sound design.
My role: Creation/game design/concept art/3d modeling/UI/ UX/programmation/sound design…
Accalmie
«Accalmie» is an atmospheric game inspired by mechanics found in meditation. The character floats through a garden, adding colour to a place that lost all of its joy. However, some distractions will get in the way of your goal. Discover your inner world through your weaknesses and become stronger by confronting them.
The color-based mechanic has an impact on the art style. I don't want to overwhelm the player, so I use two colors. I used the texture as an overlay to create an emotional, imperfect effect. On the 3d models, I kept highly rounded and flown shapes. The overall tone of the game should be gentle and simple.
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Accalmie was part of the design exibition of ZHdK design
2022
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Accalmie was presented at the Berlin games week.
2022
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Accalmie was selected to be part of the "She got games" programm by ProHelvetia
2023